//////////////////////////////////////////////////////////////////////////////////
//                                                                              //
//  This file is part of the buola project (https://code.google.com/p/buola/).  //
//                                                                              //
//  Copyright(c) 2007-2012 Xavi Gratal                                          //
//  gratal AT gmail DOT com                                                     //
//                                                                              //
//  Buola is free software: you can redistribute it and/or modify               //
//  it under the terms of the GNU General Public License as published by        //
//  the Free Software Foundation, either version 3 of the License, or           //
//  (at your option) any later version.                                         //
//                                                                              //
//  Buola is distributed in the hope that it will be useful,                    //
//  but WITHOUT ANY WARRANTY; without even the implied warranty of              //
//  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the               //
//  GNU General Public License for more details.                                //
//                                                                              //
//  You should have received a copy of the GNU General Public License           //
//  along with buola.  If not, see <http://www.gnu.org/licenses/>.              //
//                                                                              //
//////////////////////////////////////////////////////////////////////////////////

#ifndef _BUOLA_SCENE_IMPORT_VRML_CFIELD_H_
#define _BUOLA_SCENE_IMPORT_VRML_CFIELD_H_

#include <buola/scene.h>
#include <buola/mat/cquat.h>
#include <buola/image/ccolor.h>

#include "ctoken.h"

namespace buola { namespace scene { namespace vrml {

struct CNode;
typedef intrusive_ptr<CNode> PNode;
    
struct CField : public UShared
{
    CToken mIdentifier;
    CToken mIs;
    std::vector<CToken> mTokens;
    std::vector<PNode> mNodes;
    
    mat::CVec3d ExtractVector();
    mat::CQuat_d ExtractRotation();
    mat::CVec3d ExtractAxis();
    double ExtractOffset();
    double ExtractNumber();
    img::CColor ExtractColor();
    std::string ExtractString();
};

typedef intrusive_ptr<CField> PField;

/*namespace vrml*/ } /*namespace scene*/ } /*namespace buola*/ }

#endif
